ABOUT LIFESKILLS MICROSOCIETY

The Lifeskills Program can be developed and managed in stages for a single class, a whole cohort, stages of learning or whole of school. It can be implemented within curriculum, across curriculum or as a special area of learning, for example, Gifted and Talented students. The program also complements other enterprise learning tools that are available, for example the Real Game series.

The Lifeskills Program enables young people to develop enterprising skills, attitudes and creative approaches to learning right across the curriculum. This "learning by doing" program satisfies the delivery of outcomes of the Commonwealth initiatives of Enterprise Education and of Consumer and Financial Literacy as well as many of the key learning outcomes of the NSW K-6 syllabuses. Setting up and running a company is something that children and young people of all ages will benefit from. But it isn't just about setting up in business. It is about giving young people the chance to experience real business and work-related learning through entrepreneurial enterprise activities.
Please click here for further information about the Lifeskills Program.

The student led program facilitates the delivery of outcomes of the Commonwealth initiatives of Enterprise Education and Consumer and Financial Literacy as well as many of the learning outcomes of the NSW DET Key Learning Areas.

The Program has a core element (Float) and three dimensions (Earn, Spend and Underwrite).
Please click on the red highlighted text to view each section of the program which has been linked to the some NSW Primary Curriculum areas,
Quality Teaching elements and Financial Literacy Dimensions.